Best Draw Distance in Games Written By McEwen Rathe1968 Monday 3 January 2022 Add Comment Edit Hi gurus, I've just bought a r9 390 Sapphire recently and really happy with it, but the thing is many games i've tried lately (GTA V, Dead Island, LoTRO) seems to have low render distance where as the texture will pop-in/load when i come close to it. My system is I5 6600 3.3Ghz DDR4 Hyperx 16gb 2166mhz R9 390 Sapphire Nitro Corsair VS650W. I suspect it might be the PSU that cause this because many people have said this PSU is really bad, but I need more opinions, hopefully you guys can help me . Thanks all Your psu is decent and is not reason of such behavior. I would give a try to ddu and install latest available driver, currently 16.6.1. Did you use anything like radeon pro or other tools? Maybe you enabled some specific setting globally limiting draw distance. There are registry keys under: [HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD] "LodAdj"="0" "TextureLod_DEF"="0" "TextureLod"=hex:30,00,00,00 Check their values if they are not higher than those shown. Those 0 can be adjusted to -5 That Hex too, but it would be "2D 35 00 00 00" if viewed in registry editor. Negative values may cause texture shimmering. SSAA is good way to remove that And for changes to take place, all it needs to be done is to kill RadeonSettings.exe (task manager of other tool). And restart it by right click on desktop and: "AMD Radeon Settings". Last edited: Jun 19, 2016 -Tj- Ancient Guru Messages: 17,280 Likes Received: 2,002 GPU: by GTA5 go in advanced gfx options and enable extended distance and max it out. by Dying Light got to my documents/dyinglight/out/settings and open video.scr with txt now change VisRange(3.60, 3.60), e.g. both values to 3.00, I use 3.60 its the "limit" for great fps and extended distance. Now set the file to read only. Default ingame max is 2.50 if Im not mistaken. Thanks all for the opinions, unfortunately it's still there. I'm not sure if it's a problem of my hard drive not loading fast enough (5400rpm wd blue). Take GTA V for example, near Franklin's house on the right walkway, there's couple of trash cans and plastic cups on the pavement, if I walk away from them for like 20 meters, the things just disappear and load again if I come close enough. Same with shadow, looks really jaggy from afar, then when you come like 1m next to it, turns sharp. -Tj- Ancient Guru Messages: 17,280 Likes Received: 2,002 GPU: Idk about SP, played only MP so far and yeah those shadows are like that, can't do much there.. Except max it out, the ugliest shadows are during morning or by sunset, I think. Im using AMD shadows as funny as it sounds, nv own pcss is **** and is missing 90% of the time.. Softest is too soft and has more pronounced blilinear filtering line (losing shadows detail) Those objects, well depends, if you max all detail and distance objects it should be minimal, but then again slow HDD shouldn't do that, usually it causes streaming stutters not loading objects slowly. There is a certain popup distance for sure, guess I dont pay so much attention to it.. But I've seen this in the past by other games. One more obvious is COD BlackOps2 MP, popups everywhere.. But once you "program yourself" to ignore it its "ok". PS, Does it happen with all AMD drivers? I know form nv some have it more some less, those that are the fastest sometimes have it the most. Last edited: Jun 20, 2016 I've tried both 16.5.3 and 16.6.1 and it's still the same . As for shadow, I'm using AMD CHS too. The most obvious texture pop up in game is Dead Island but I've heard that game is poorly coded on that part so i'd say nvm. Thanks all for solutions, i'll try tinkering around more drivers and other stuff. will be back with results Tried various games, it's still quite bad. I'm not sure if it ever happens to anyone but in Witcher 3 the effect rendering distance is quite close (around 20-25 meters) where the flame just disappear from the guard's torch if you're like 20 meters away. Noisiv Ancient Guru Messages: 8,127 Likes Received: 1,399 GPU: There is a slight popup in GTAV. But very acceptable. Nothing like Witcher 2 for example. Try to make a vid so we can compare Jason, if you want upload the save file of that exact same place in Witcher 3, post it here and i'll show you how it looks on my screen. Make a day not a night. It can be clearer if there is any difference. -Tj- Ancient Guru Messages: 17,280 Likes Received: 2,002 GPU: its just LOD game "limitation" system.. I think he pays too much attention to those distant changes and expects more. Been there done that. https://www.sendspace.com/file/1yapbd Here it is . Try to move a lil bit further back see if you notice any texture disappearing from the screen. Thank you! Well that's kinda true, since I just went from 720p screen to 1080p screen, can't help but notice these things as they are more obvious than before, well if it's the limitation of the game then guess i'll have to live with it Take a look. I loaded up, took a screen, didnt move an inch. Keep in mind my game is heavily modded. (it looks so different) hmm I guess it' just my eyes noticing things more than usual. Thanks everyone for the input though Wow Undying, you sure love your sharpness! I suppose its personal preference as I think it looks bad in TW3, but love it cranked higher in DOOM. @OP Have you tried any mods for TW3? I have a LOD mod that makes pop in hardly noticeable at all. You might just be looking for pop in at this point. I'll definitely try out the LOD mod. Thanks! Also on a totally different subject. My cards acting weird past couple of days (despite being new for only 3 weeks). Sometimes when I'm playing screen suddenly goes "No signal" but can be easily recovered with Alt+Tab. I tried to run the game and recreate the problem with my HWinfo64 sensors on and found that everytime it happens, the gpu memory error number goes up, meaning encountering gpu mem error, anyone knows anyway to go about this? Yeah, im still mad becouse isnt working in B&W. Waiting for fix before i start playing it. 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Hi gurus, I've just bought a r9 390 Sapphire recently and really happy with it, but the thing is many games i've tried lately (GTA V, Dead Island, LoTRO) seems to have low render distance where as the texture will pop-in/load when i come close to it. My system is I5 6600 3.3Ghz DDR4 Hyperx 16gb 2166mhz R9 390 Sapphire Nitro Corsair VS650W. I suspect it might be the PSU that cause this because many people have said this PSU is really bad, but I need more opinions, hopefully you guys can help me . Thanks all
Your psu is decent and is not reason of such behavior. I would give a try to ddu and install latest available driver, currently 16.6.1. Did you use anything like radeon pro or other tools? Maybe you enabled some specific setting globally limiting draw distance.
There are registry keys under: [HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD] "LodAdj"="0" "TextureLod_DEF"="0" "TextureLod"=hex:30,00,00,00 Check their values if they are not higher than those shown. Those 0 can be adjusted to -5 That Hex too, but it would be "2D 35 00 00 00" if viewed in registry editor. Negative values may cause texture shimmering. SSAA is good way to remove that And for changes to take place, all it needs to be done is to kill RadeonSettings.exe (task manager of other tool). And restart it by right click on desktop and: "AMD Radeon Settings".
by GTA5 go in advanced gfx options and enable extended distance and max it out. by Dying Light got to my documents/dyinglight/out/settings and open video.scr with txt now change VisRange(3.60, 3.60), e.g. both values to 3.00, I use 3.60 its the "limit" for great fps and extended distance. Now set the file to read only. Default ingame max is 2.50 if Im not mistaken.
Thanks all for the opinions, unfortunately it's still there. I'm not sure if it's a problem of my hard drive not loading fast enough (5400rpm wd blue). Take GTA V for example, near Franklin's house on the right walkway, there's couple of trash cans and plastic cups on the pavement, if I walk away from them for like 20 meters, the things just disappear and load again if I come close enough. Same with shadow, looks really jaggy from afar, then when you come like 1m next to it, turns sharp.
Idk about SP, played only MP so far and yeah those shadows are like that, can't do much there.. Except max it out, the ugliest shadows are during morning or by sunset, I think. Im using AMD shadows as funny as it sounds, nv own pcss is **** and is missing 90% of the time.. Softest is too soft and has more pronounced blilinear filtering line (losing shadows detail) Those objects, well depends, if you max all detail and distance objects it should be minimal, but then again slow HDD shouldn't do that, usually it causes streaming stutters not loading objects slowly. There is a certain popup distance for sure, guess I dont pay so much attention to it.. But I've seen this in the past by other games. One more obvious is COD BlackOps2 MP, popups everywhere.. But once you "program yourself" to ignore it its "ok". PS, Does it happen with all AMD drivers? I know form nv some have it more some less, those that are the fastest sometimes have it the most.
I've tried both 16.5.3 and 16.6.1 and it's still the same . As for shadow, I'm using AMD CHS too. The most obvious texture pop up in game is Dead Island but I've heard that game is poorly coded on that part so i'd say nvm. Thanks all for solutions, i'll try tinkering around more drivers and other stuff. will be back with results
Tried various games, it's still quite bad. I'm not sure if it ever happens to anyone but in Witcher 3 the effect rendering distance is quite close (around 20-25 meters) where the flame just disappear from the guard's torch if you're like 20 meters away.
There is a slight popup in GTAV. But very acceptable. Nothing like Witcher 2 for example. Try to make a vid so we can compare
Jason, if you want upload the save file of that exact same place in Witcher 3, post it here and i'll show you how it looks on my screen. Make a day not a night. It can be clearer if there is any difference.
its just LOD game "limitation" system.. I think he pays too much attention to those distant changes and expects more. Been there done that.
https://www.sendspace.com/file/1yapbd Here it is . Try to move a lil bit further back see if you notice any texture disappearing from the screen. Thank you!
Well that's kinda true, since I just went from 720p screen to 1080p screen, can't help but notice these things as they are more obvious than before, well if it's the limitation of the game then guess i'll have to live with it
Take a look. I loaded up, took a screen, didnt move an inch. Keep in mind my game is heavily modded. (it looks so different)
Wow Undying, you sure love your sharpness! I suppose its personal preference as I think it looks bad in TW3, but love it cranked higher in DOOM. @OP Have you tried any mods for TW3? I have a LOD mod that makes pop in hardly noticeable at all. You might just be looking for pop in at this point.
Also on a totally different subject. My cards acting weird past couple of days (despite being new for only 3 weeks). Sometimes when I'm playing screen suddenly goes "No signal" but can be easily recovered with Alt+Tab. I tried to run the game and recreate the problem with my HWinfo64 sensors on and found that everytime it happens, the gpu memory error number goes up, meaning encountering gpu mem error, anyone knows anyway to go about this?
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