If I Fight the Ochu Again
Ochu is a boss in in Final Fantasy XIII-two fought in the Archylte Steppe. Information technology is the kickoff of four such bosses, and similar the others, can be fought repeatedly by returning to the Steppes and resetting the weather.
In training, the hunters must be appeased with tasks, and three cactuar statues must be establish and activated, and their summoned Gigantuars defeated. This allows the southern Time Gate, which leads to the Vile Peaks -200 AF-, to be activated with a Wild Artefact. Back at the eastern Nomad Camp, Tipur, in the center of the campsite, volition then offer the task of hunting the Ochu.
The weather must be changed to rainy (left lever up and correct lever down) for the Ochu to announced in the marshes; the Ochu Fragment is acquired upon success. Each of the other three bosses—Long Gui, Immortal and Yomi—also requite fragment rewards, and Yomi is also prized as a means of making gil quickly.
Contents
- 1 Datalog
- 2 Stats
- 3 Battle
- three.i Strategy
- 4 Gallery
- 5 Etymology
- 6 Related enemies
- vi.1 Final Fantasy XIII
Datalog [ ]
Ochus are wild plant-monsters that live on Gran Pulse. Variants include the modest microchu and its close cousin the neochu, as well as the rapidly mutating chaochu.
Because the ochu and its relatives inhabit similar environments, they are trigger-happy rivals for nutrient and resources. On Pulse, development acts on populations remarkably quickly; new varieties and species emerge in a matter of years. That said, still, the ochu and neochu have been in competition for much longer.
Stats [ ]
Battle [ ]
Ochu summons Microchus with Seed Dispersal. Both are weak to fire-elemental attacks. The Ochu will employ Pollen if the Microchus are left around for long enough. Ochu will not remove Saboteurs' debuffs, but its Screech attack removes status enhancements from the political party while buffing the Microchus.
Strategy [ ]
Because it has lower stats than its counterpart in Last Fantasy XIII, the player has a wider choice of strategies to beat it, depending on the party's level. Both defensive strategies and more offensive ones will use offensive paradigms, such as Relentless Assault (COM/RAV/RAV) or Tri-Disaster (RAV/RAV/RAV), to kill their choice of the outset target. The difference is that a more defensive opinion will make Ochu the principal priority since information technology will summon more Microchus with Seed Dispersal, while an offensive 1 will attempt to kill everything—beginning the Microchus, and then the Ochu before he summons more of them.
The vulnerability of both the Ochu and its minions to burn should exist used equally an advantage. Potions and Remedies are useful, as they expend no ATB segments and tin be used in whatever image. Here they are almost mandatory as an adjunct to Medics' healing, due to the Pollen and multiple damage sources.
When the role player is alerted alee of fourth dimension that a boss will presently do an attack that does a lot of damage to the whole party, much of the damage can be intercepted by momentarily switching to all Sentinels (Tortoise); the Sentinels practice not accept to have time to exercise annihilation, just just beingness a Watch volition reduce impairment. However, Pollen is bandage with footling accelerate warning.
Deprotect and Deshell have a good chance of landing, and Imperil less so. This is one of the keys to the offensive strategy, if raw power alone is not enough to have downward the Ochu before it summons.
The defensive strategy is more likely to make greater use of Sentinels in the early one-half of the fight, as it is not reducing incoming harm by removing the source, i.e. killing the Microchus.
Combat Clinic (MED/MED/SEN) or Conservancy (all MEDs) are good for restoring HP, with the onetime being safer and more adaptable, and the latter more constructive at healing, and giving a adventure of rectifying mistakes. The Sentinel will depict the Microchu and Ochu while the two Medics concentrate on healing.
Once Staggered the player may change to Cerberus, Assailment or Tireless Charge. When it has been downed, the player can utilize Misdirection (COM/MED/MED) and take out the Microchus, but Tireless Charge-W (or 10, depending on the player'south damage preference) tin can also be used.
Both strategies may use Synergists, east.g. Protection (MED/SYN/SEN) to enhance protection and attacks, merely this strategy is express equally Ochu's Screech attack removes all buffs from the party. A Synergist monster with Enfire will speed up buffing and tin take advantage of Enfired Firestrikes doing area of effect damage. With this tactic, paradigms with significant RAV presence should be prepare to -X (narrow) targeting to ensure AI RAVs choose Firestrikes more oft.
Gallery [ ]
Etymology [ ]
"Ochu" comes from Dungeons & Dragons; specifically, information technology is the otyugh. The proper noun in Japanese (and transliterations) comes from the pronunciation; it is pronounced with a brusk O and T (practically to a ch), making the pronunciation close to "o-chuugh". "オチュー" is the closest the katakana system can get to representing the sound without using compound katakana pronunciations not natively found in Japanese.
[ ]
- Microchu
- Chichu
- Nanochu
Final Fantasy Thirteen [ ]
- Ochu
- Microchu
- Neochu
- Picochu
Source: https://finalfantasy.fandom.com/wiki/Ochu_(Final_Fantasy_XIII-2)
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